These are a series of video essays and a short film I have made during my last years of undergrad.
Little Nightmares
This video essay explores how Little Nightmares uses environmental storytelling and spatial design to evoke fear, tension, and empathy without relying on dialogue. It examines how scale, lighting, and player perspective work together to make the world both terrifying and strangely human.
The Standley Parable
This video essay examines The Stanley Parable through the lens of labor and capitalism, exploring how the game’s illusion of freedom mirrors the constraints of modern work and consumer culture. By connecting the player’s repetitive, choice-driven actions to cycles of labor and control, it reveals how play itself becomes a reflection of capitalist systems and the limits of individual agency.
Video Game Addiction
This video essay explores the 1990s moral panic surrounding video game addiction, examining titles like Mortal Kombat and Night Trap alongside emerging research on reward circuitry and player psychology. It also considers how games offered escapism and new forms of identity and community, blurring the boundaries between reality and virtual worlds.
Video Game Advertising
This video essay analyzes the gendered history of video game advertising, tracing how marketing strategies from early Sega and Game Boy campaigns reinforced gaming as a male-dominated space. It explores how these narratives contributed to the exclusion of women players and culminates in a discussion of #Gamergate as a reflection of long-standing gender dynamics within gaming culture.
Key Call
This is a video demo of a product idea for a Designing Interaction class. In class I was given a prompt: “a key that communicates with people“. The goal was to utilize video editing techniques to showcase a new function for a normal everyday object.
Coffee Machine Video Demo
Also for a Designing Interaction class, the goal was to showcase our winter wonderland coffee machine that would be used by Christmas Market Shoppers. The machine was handmade (obviously lol) and the UI was designed using Figma.
Leave a Message
An experimental film inspired by Betzy Bromberg’s Ciao Bella or Fuck Me Dead. Part of a Gender and Sexuality class project, this film is a love letter to my study abroad in London.
(I was responsible for video editing, clips filmed by all team members)